Schedules

DGC 2019 SCHEDULES

09:30 - 09:45

10:00 -10:30

Jervis Su
Jervis Su

Vice President, Mobile Services, Huawei Consumer Business Group - "China"

11:00 -11:30

Jon Jordan
Jon Jordan

CEO- Accidental Gizmo- UK

11:30 - 12:00

Jad Sarkis
Jad Sarkis

Business Development Consultant, Apps

Export insights For Gaming

The MENA region is home to the world's most active gaming community. At the same time, the game development community has a big potential yet unreleased. During the workshop we will cover most useful tools and products for game developers to grow and achieve even bigger success. We will show how to: Acquire new users from any region in the world (yes, including China!). How to make sure you prioritized the right markets. How to localize the game to make sure the UA strategy is successful.

12:00 - 12:30

Gaham Qually
Gaham Qually

CEO- Beyond Capture Studios- Canada

Empowering the Entertainment industry: How a commercial Performance Capture stage embedded in a school is shaping the future of the industry.

Empowering the Entertainment industry: How a commercial Performance Capture stage embedded in a school is shaping the future of the industry.

12:30 - 13:00

Alia Fawad
Alia Fawad

Director at ITP Live

What is ITP GAMING?

ITP Gaming is at the forefront of launching Esports in the Middle East, bringing the biggest tournaments and gamers together in the region. While Esports is still in its infancy in the region, ITP has been partnering with Epic Games to launch new seasons of Fortnite in the Middle East alongside Ali-A as well as bringing the Gaming Challenge with KSI to Dubai Summer Surprises in 2018. ITP Gaming looks to build upon these events and bring the biggest gaming tournaments to the largest Arabic gaming audience in the world, bringing players and publishers together. ITP Gaming, under the umbrella of ITP Live, partners with the biggest names in regional and international content creation and events to offer creatives solutions for gamers and brands in this space.

13:00 - 14:00

14:00 - 14:30

Amin El Husseini
Amin El Husseini

Mobile Business Development & Sr. Product Manager, "MBC Group"

14:30 - 15:00

Karim Ibrahim
Karim Ibrahim

CEO, "robocomvr"

Evolution of VR gaming

How the gaming industry will evolve in terms of VR location-based entertainment. Also how VR technology in terms of software and hardware is still very primitive and will evolve rapidly over the years giving us the ability to test our boundary of reality through VR.

15:00 - 15:30

John Linden
John Linden

CEO- Mythical Games- USA

How Player-Owned Economies will define Gaming

Gaming veteran and Mythical Games’ co-Founder and CEO, John Linden, will present a keynote talk on how the industry should prepare for the upcoming shift towards player-driven game worlds and player-owned economies. Whether you are a games studio, publisher, brand or content creator - John will discuss what some of the recent trends in player behaviors, MMO play, user-generated assets and blockchain technologies may mean for your business? As well as explore how mainstream audiences could play a key role in igniting player-centric game worlds in the future?

15:30 - 16:30

Panel: Publishing in the MENA & South East Asia Region

Hussam Hammo - CEO of Tamatem Games - Jordan, Tarek Ghannam - CEO Empire Play - UAE, Sahar Salam- CEO- T-Pay MENA - Egypt, Raheel Iqbal - CEO- The Game Storm Studios - Pakistan, Faizan Iftikar- Head of Gaming - Geniteam- UAE, ASAD MAHMOOD- CEO- Consoliads- Pakistan

16:30 - 17:00

Dima Raketa
Dima Raketa

Founder / CEO

Non-fungible tokens - how they change the gaming world?

Dima Raketa - CEO & Co-Founder- & Nikita Sychev - CEO & Founder - D2R2.com - Russia
Token usage, their difference and developing blockchain games.

10:00-10:30

Christopher Mitchell
Christopher Mitchell

Director- Gaming Department- Vancouver Film School- Canada

Expectations in Game Design

Design in games is greatly affected by user expectations. Violating those expectations is a proven technique to delight and surprise users but results in a user experience cost that must be managed.  In this design methodology talk, Christopher will speak about ways in which game developers can improve the experiences of their users and get attention for their products in a crowded marketplace. Take Away Attendees will leave the talk with a greater understanding of the effects and value of innovation in game design. Attendees will have a greater understanding of how new ideas and technologies should be evaluated and incorporated, or not, into their game productions.

11:00- 11:30

Kyle Kemper
Kyle Kemper

Best Selling Author & Director General- Canadian Blockchain Association- Canada

11 Ways the Gaming Industry can Benefit from Cryptocurrency and Blockchain Technology

In this talk, Kyle Kemper will map out 11 different ways that cryptocurrency and blockchain technology will affect and provide opportunities for the gaming industry. Payments, in-game currencies, advertising, wallets, reputation & experience systems, betting, emergent industry standards, royalties, game equity, and more will be covered in his address. 

11:30 - 12:00

Naji Robehmed
Naji Robehmed

Head of Huawei AppGallery MENA

How to Expand Your User Base with Huawei AppGallery

A user persona is a fictional representation of your ideal customer. A persona is generally based on user research and incorporates the needs, goals, and observed behavior patterns of your target audience.

12:00- 12:30

Saad Hameed
Saad Hameed

CEO- Game District - Pakistan

Winning Strategies in Games with Users in Mind

Art Production is a key component in the creation of our favourite films and games. Developing strong processes and key principles in this discipline will help develop better storytelling, concept and final product experience for the client and consumer. In this talk, Raine will speak about the ways AAA art production is utilized presently, the importance of working across multiple mediums and the variety of tools artists can use to deliver a better and more efficient experience for the consumer. Take away: Attendees will leave the talk with a better understanding of how AAA art production is utilized from film to games. Attendees will have a greater understanding of how artists use various technologies to deliver the best result for clients and yield the best experience for consumers.

12:30- 13:00

Tony Pearce
Tony Pearce

CCO & Co-Founder

How Blockchain and Cryptocurrency will change the games market for good

Hear from Tony Pearce, Co-Founder of Reality Clash about the future of Blockchain gaming. Virtual currency and cryptocurrency go hand in hand, after all the games industry invented virtual currency. Why a games Alt coin could be worth a fortune in the future in this new Crypto-collectible market.

13:00-14:00

14:00 - 14:30

Raine Anderson
Raine Anderson

Texture Supervisor- Industrial Light & Magic- Canada

14:30 - 15:00

Gabby Dizon
Gabby Dizon

Chairman &CO-Founder

Designing Blockchain Games for Fun and Profit

Blockchain games is an emerging new field, and game developers are only starting to figure out what works and what doesn't in this exciting new field. Gabby Dizon, a 16-year game industry veteran and Chairman of Alto.io breaks down the characteristics of a good blockchain and how it can help create a deeper engagement with a game developer's player base.

15:00-15:30

Oliver Kern
Oliver Kern

CEO- Lockwood Publishing- UK

Live Ops - the Growth Engine for Games

In his session Oliver will share his experience of transitioning mobile games production to a user centric service. Being involved in a handful of studios he will share a number of case studies from studios at different stages of that transition and explain the challenges and opportunities that arise on such a journey. He will argue why this route has become inevitable in games and why this will happen in apps as well.  What is Live Ops - What is NOT Live Ops - What’s the right LiveOps strategy for your game? - How does LiveOps contribute to growth?

15:30 - 16:00

Fawzi Mesmar
Fawzi Mesmar

Game Design Director-King- Berlin

15 Rapid fire game design inspiration ideas

As companies grow, it can be difficult to foster a nimble, creative culture that is crucial to spur on new ideas in the fast-moving mobile market. In this talk we’ll present the tool kit that game designers at King are presented with for inspiration and unique creative activities company wide and locally at the respective studios.

16:00 - 16:30

Joseph Azzam
Joseph Azzam

Technical Evangelist

The Future of Unreal

Attendees will get to know about the latest additions to the engine, where we see the industry heading, how we are improving the engine to accommodate the latest trends. Additionally, they will be made aware of the different job opportunities, and the different ways we support our developers

16:30 - 17:00

Kirill Valchuk
Kirill Valchuk

Game Analyst

Your game can perform better, and we know how to do it with analytics!

It’s a prejudice that only game publisher giants need to think about analytics and marketing. Your indie project simply needs to progress and increase user retention, engagement and, as a result, revenue stream. Previously, you might have had an impression of analytics as a pain in the backside. But after this session you’ll see it as a key solution to solve your problems.

10:30 - 11:30

Chandni Vaya
Chandni Vaya

Developer Experience team - UAE

11:30 - 13:00

Selvi Altunoz
Selvi Altunoz

Strategic Partner Manager, Gaming Creators

Facebook & Instagram Workshop for Creators & Influencers

Samer Jamal- Strategic Partner Manager- Instagram. Join the Facebook Gaming team in a 2 hour workshop targeted to top influencers in the gaming industry. Not only will you meet Facebook and ask your questions one-to-one, you will get the chance to; - Discover opportunities to live stream and monetize your gaming content on Facebook, - Learn how to brand yourself and establish a cross-platforms presence, - Get Instagram insights and best practices specific to gamers.

13:00 - 14:00

14:00-17:00

Allan Cui
Allan Cui

Head of Huawei AppTouch – Global

Huawei AppTouch Introduces / Workshop

Invite you to our HUAWEI Mobile Services Launch event and share our vision and strategy on how AppTouch will deliver a better ecosystem for your digital business

10:00 - 10:30

Mikko Sallinen
Mikko Sallinen

Head of Learning Experience

The Helsinki Model of Game Industry Talent Building

How to create a fertile ecosystem for discovering and training future game industry talents? This session describes the way it was done in Helsinki, Finland in collaboration between diverse stakeholders from game educators and professionals to city officials and youth workers. Mikko Sallinen will share tips and good practices for game education which can be applied at any country or region.

11:00 -12:00

Abeer Haroon
Abeer Haroon

Developer Experience team - UAE

AI Treasure Hunt Game

A developer can create an Android treasure hunt game that integrates AI services using the IBM Watson Android SDK.

12:00 - 13:00

Panel: PC GAMING & Esports in the MENA REGION

Hitesh Ushil- Co-Founder IGN Middle East- UAE, Erik Peterson - STEAM VALVE - USA, Nathaniel Blue - STEAM VALVE - USA, Sean Lee - WARGAMING - Cyprus, Yannick Teller - UBISOFT MENA - UAE, Saad KHAN - GAMERSHUB - UAE, MARK JAN KAR - AEG OGDEN - DUBAI ARENA- UAE, Habib Chams - Founder- DGC GAMES- UAE

13:00 - 14:00

14:00 - 14:30

Filipp Issa
Filipp Issa

CEO - Germany

Building the World of Game Audio

New Technologies like Blockchain and the evolving Token Economy will bring great changes to the whole games industry. The Gaming Experience of the future will come in great new dimensions. Audio will play a bigger role than ever before - high end sound productions will be the new standard - Video Games will not only be the new platform for famous musicians but also build the Popstars of the future. Big budgets for game audio productions will come partly from the users directly and don’t stop after the game is released. Streaming payment methods will be one option how artists get compensated for their sophisticated audio productions. This will also generate extra revenues for everyone involved in the future game development.

15:00-15:30

Investors Panel

John Curtis Oliver- CEO- Boyden, Asher Siddiqui- Partner- 500 startups, speaker to be announced

15:30 - 16:00

Attila Szantner
Attila Szantner

CEO-Massively Multiplayer Online Science- Hungary

Seriousification: How not to break immersion

Integrating real life with your game can be a daunting challenge. There are just too many risks, too many people and participants involved whom you can't control. And on top of that real life enters your beautifully designed game world to break immersion? No way! Fortunately the situation is not that bad. In fact there are several successful AAA games who managed to integrate contemporary social issues, educational content or scientific research. And the result was quite the opposite - cool and enjoyable in-game content and empowered players. And a much higher impact and reach compared to conventional solutions.  Come and hear about how CCP and MMOS in collaboration with research teams pulled off integrating citizen science in EVE Online. What resources were needed, how the project was managed, learn about game design decisions and the amazing results, and how you can do it yourself.

16:00 - 16:40

Panel: Blockchain & Games : A Revolution is coming ?

Adham Saleh- Head of Gaming- Dubai Blockhain Center, Nogi Ohnogi - Head of Global Business Development - GUMI- Japan, Jon Jordan - CEO - Accidental Gizmo - United Kingdom, John Linden- CEO of Mythical Games - USA,