Schedules

DGC 2019 SCHEDULES

09:30-10:00

Habib Chams
Habib Chams

Founder & Manager of DGC Games

10:00-10:40

Liza Elizarova
Liza Elizarova

Gaming Growth Manager - Google - Ireland

Export insights For Gaming

The MENA region is home to the world's most active gaming community. At the same time, the game development community has a big potential yet unreleased. During the workshop we will cover most useful tools and products for game developers to grow and achieve even bigger success. We will show how to:Acquire new users from any region in the world (yes, including China!). How to make sure you prioritized the right markets. How to localize the game to make sure the UA strategy is successful

10:40-11:30

Jon Jordan
Jon Jordan

CEO- Accidental Gizmo- UK

An Introduction to Blockchain Games

Jon Jordan - CEO - Accidental Gizmo - United Kingdom

11:30- 12:10

Fawzi Mesmar
Fawzi Mesmar

Game Design Director, "King"

15 Rapid fire game design inspiration ideas

As companies grow, it can be difficult to foster a nimble, creative culture that is crucial to spur on new ideas in the fast-moving mobile market. In this talk we’ll present the tool kit that game designers at King are presented with for inspiration and unique creative activities company wide and locally at the respective studios.

12:10- 13:00

Gaham Qually
Gaham Qually

CEO- Beyond Capture Studios- Canada

13:00 - 14:00

14:00-15:00

Panel: Publishing in the MENA & South East Asia Region

Hussam Hammo - CEO of Tamatem Games - Jordan Tarek Ghannam - CEO Empire Play - UAE Sahar Salam- CEO- T-Pay MENA - Egypt Raheel Iqbal - CEO- The Game Storm Studios - Pakistan Speaker from Integrated Telecom - Saudi Arabia

15:00 - 15:40

John Linden
John Linden

CEO- Mythical Games- USA

How Player-Owned Economies Will Redefine Gaming

Gaming veteran and Mythical Games’ co-Founder and CEO, John Linden, will present a keynote talk on how the industry should prepare for the upcoming shift towards player-driven game worlds and player-owned economies. Whether you are a games studio, publisher, brand or content creator - John will discuss what some of the recent trends in player behaviors, MMO play, user-generated assets and blockchain technologies may mean for your business? As well as explore how mainstream audiences could play a key role in igniting player-centric game worlds in the future?

15:40- 16:30

Attila Szantner
Attila Szantner

CEO-Massively Multiplayer Online Science- Hungary

Seriousification: How not to break immersion

Integrating real life with your game can be a daunting challenge. Come and hear about how CCP and MMOS in collaboration with research teams pulled off integrating citizen science in EVE Online. What resources were needed, how the project was managed, learn about game design decisions and the amazing results, and how you can do it yourself.

3:30:00 AM

10:30-11:10

Christopher Mitchell
Christopher Mitchell

Director- Gaming Department- Vancouver Film School- Canada

Expectations in Game Design

Design in games is greatly affected by user expectations. Violating those expectations is a proven technique to delight and surprise users but results in a user experience cost that must be managed. In this design methodology talk, Christopher will speak about ways in which game developers can improve the experiences of their users and get attention for their products in a crowded marketplace.

11:10- 12:00

Kyle Kemper
Kyle Kemper

Best Selling Author & Director General- Canadian Blockchain Association- Canada

11 Ways the Gaming Industry can Benefit from Cryptocurrency and Blockchain Technology

In this talk, Kyle Kemper will map out 11 different ways that cryptocurrency and blockchain technology will affect and provide opportunities for the gaming industry. Payments, in-game currencies, advertising, wallets, reputation & experience systems, betting, emergent industry standards, royalties, game equity, and more will be covered in his address.

12:00 - 12:30

Alex Rodriguez
Alex Rodriguez

COO- Starloop Studio- Spain

Outsourcing & External Engineering Partners

There is a remarkable trend in the game industry for looking for external partnerships when there are urgent needs during the development phase of a game. Alex Rodriguez is the COO of Starloop Studios, a work for hire company that brings their engineering and art services to publishers and developers during more than 7 years. On this talk, he will reveal the key advantages, drawbacks and preconceptions. He will reveal some samples of best practices and common pitfalls

12:30- 13:00

Saad Hameed
Saad Hameed

CEO- Game District - Pakistan

13:00- 14:00

14:00 - 14:40

Raine Anderson
Raine Anderson

Texture Supervisor- Industrial Light & Magic- Canada

How AAA art production is utilized from film to games

Art Production is a key component in the creation of our favourite films and games. Developing strong processes and key principles in this discipline will help develop better storytelling, concept and final product experience for the client and consumer. In this talk, Raine will speak about the ways AAA art production is utilized presently, the importance of working across multiple mediums and the variety of tools artists can use to deliver a better and more efficient experience for the consumer.

14:40 - 15:10

Mickael Bougis
Mickael Bougis

CMO - Flaregames- Canada

Organics Don’t Exist

Michael Bougis - Chief Marketing Officer - Flaregames - Canada

15:10-16:00

Oliver Kern
Oliver Kern

CEO- Lockwood Publishing- UK

Live Ops - the Growth Engine for Games

In his session Oliver will share his experience of transitioning mobile games production to a user centric service. Being involved in a handful of studios he will share a number of case studies from studios at different stages of that transition and explain the challenges and opportunities that arise on such a journey. He will argue why this route has become inevitable in games and why this will happen in apps as well. What is Live Ops.

16:00 - 16:30

Omar Albadry
Omar Albadry

Engineer- AWS Game tech- Amazon- UK

AWS in Games

AWS has been a leader in providing reliable Cloud services that power the world’s most successful games. Our Game Tech team wants to take that to the next level and engineer you for success by focusing on five use cases to help you find what you’re looking for and leverage our tools and services to boost development. Come and learn about what we have to offer you.